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3ds Max works with most major renderers to create high-end scenes and stunning visuals for design visualisation and more. Experience interactive rendering from the interface for accurate and detailed previews while you work.

3ds Max supports the needs of tight deadlines – so you spend more time being creative.

  • Use 3ds Max as a compute engine to scale content production

  • Extend built-in workflows with accessible APIs

  • Accelerate manual steps to boost productivity


What's new in 3ds Max

3ds Max has powerful rendering and 3D modelling tools for creating professional-quality 3D animations, models and virtual reality visualisations. An efficient and flexible toolset to help you to create better 3D content in less time.


Spline workflows

Create and animate geometry in several intuitive ways with new and enhanced spline tools.


Chamfer Modifier

Create best-in-class procedural modelling details that handles some of the most difficult tasks with ease.


General animation tools

Use keyframe and procedural animation tools. View and edit animation trajectories directly in the viewport.


Physical Camera

Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure and other options.


Open Shading Language support

Create OSL maps in the material editor from simple math nodes to procedural textures.


Blended Box Map

Morph visible seams by simplifying the process of blending projected texture maps.


Motion Paths

Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.


Improved Viewport quality

As part of our OSL integration, you can display procedural maps created with OSL at 1:1 quality using Nitrous viewport.


Character animation and rigging tools

Create procedural animation and character rigging with CAT, biped and crowd animation tools.


Arnold for 3ds Max

The MAXtoA plug-in is integrated into 3ds Max, giving you access to Arnold’s latest features.


Activeshade Viewport

Directly manipulate your scene content in your final ActiveShade render.

More Features:

Shape Boolean

Create parametric Boolean operations on two or more splines with the familiar UI from 3D Booleans.

Max Creation Graph controllers

Author animation controllers, using a new generation of animation tools that you can create, modify, package and share.

Hair and Fur modifier

Manipulate hair and fur directly in viewports with selection and styling tools, such as tools for cutting and brushing.

Geodesic Voxel and Heatmap skinning

Quickly and easily generate better skin weighting.

Mesh and surface modelling

Efficiently create parametric and organic objects with polygon, subdivision surface and spline-based modelling features.

Particle Flow effects

Create sophisticated particle effects such as water, fire, spray and snow.

Simple simulation data import

Animate simulation data in CFD, CSV or OpenVDB formats.

UI, workflow and pipeline:

3ds Max Batch

Use the power of 3ds Max for automation by using 3ds Max as a true command-line tool.

Improved pipeline tools integration

Gain tighter integration with several pipeline tools with an extended and improved Python/.NET toolset.

Alembic support

The included Alembic inport inspector allows to you check a file before importing. With support for Alembic 1.7 instancing.

Modern UI and workspaces

Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.

CivilView workflow update

Vehicles created in CivilView now support the 3ds Max physical material, reducing conversion and simplifying rendering.

Data Channel Modifier

Use vertex, edge and face information to procedurally modify your models.

Autodesk Raytracer Renderer (ART)

Create accurate images of architectural scenes.

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